Mission 1 - Project Volcano
Platform: Commodore 64
Gametype: Undefined
_________________________

Instructions :

You can command the computer by typing in simple English commands, 
usually verb and noun. Some of the most commonly used commands can be 
abbreviated, e.g. F is the same as FORWARD, T FIS can be substituted for
TAKE FISHINGROD. These commands can be listed during the course of the 
game by typing HELP. Various objects will be encountered as the game 
progresses, the name that they are recognised by will be shown in 
capitals, e.g. to TAKE a green HAT you would type T HAT.
 
At any time during the Mission you may withdraw by typing QUIT. Any 
rewards due to you at this stage are now shown. You will then be given 
the option of playing again - answering 'Y' restarts the Mission from the
beginning - answering 'N' gives you the option to save your present 
position. If you wish to do so, answer 'Y' AFTER having made ready a 
spare cassette. Now press the play and record buttons on your cassette 
player and press any key on your computer. It will take approximately 10 
seconds to save. 

In order to restore a position answer 'Y' to 'RESTORE A PREVIOUS GAME 
Y/N', after first having made ready your saved cassette. Now press the 
play button on your cassette recorder.The previous position you were at 
is automatically loaded and you can continue your Mission. 

TIPS ON PLAY 

Keep track of where you are and where you have been. 

If the program does not understand, try and rephrase your command.

The solution to individual problems is usually quite simple in nature, 
so if you find yourself typing long sentences you are probably on the 
wrong track. 

If you get stuck, put it away and play again tomorrow, often the 
solution can strike you suddenly. Remember there could be something more
interesting in the next room. If you search hard enough. 

Not everything you find will be useful, some things may be a positive 
disadvantage if carried. 

Descriptions given by the program may hold a clue so study them 
carefully. 

You are in enemy territory, the good agent will think before he acts 
when his life may be at stake. 

-----------
MISSION - 1		(SECRET AGENT)
-----------

FROM: MISSION H.Q. 
TO: SECRET AGENT 
CONTENT: PROJECT VOLCANO 

BRIEFING

You have been selected for this Mission because of your specialist 
skills in computer operations. The Aim of your Mission is to gain entry 
to the hidden Command complex, once there you must locate the main 
computer room and delete the command program by entering the Distruct 
Code. Intelligence informs us that this code is hidden within the 
complex. 

If you succeed in your Mission a reward of 5000 score credits will be 
given. We will also be willing to reward you for discovering anything 
that is of value tons with score credits up to a maximum of 20,000. 
Allied powers have also asked if we can discover the name or names of 
possible double agents. 

High level intelligence contacts have supplied the following information
which may be of some use to you:— 

1) Outline brief from Allied Command H.Q. 

2) Information from one of our agents who managed to gain access to the 
   centre. 

3) Copy of basic blueprint to centre. 

4) Names of centre's main personnel. 

5) Swiss bank account numbers for several of centre's main personnel. 

You will be taken to, and collected at, the drop off point by Mission's
own personnel and a cover will be arranged for your absence. 

You are now on your own ... GOOD LUCK. 

COMMANDER M

-----------------
INFORMATION ONLY:
-----------------

OUTLINE BRIEF FROM ALLIED COMMAND H.Q. 

Classification ................. RED. 
From ........................... Commander Smith-Green. 
To ............................. Special Operations Group. 
Authorization .................. P.M. 
Content ........................ Project Volcano. 

Background
----------
A top secret missile command centre has been discovered hidden beneath 
an extinct volcano on the Yugoslavian and Rumanian border. The command 
centre we now know is the heart of a missile network which covers the 
whole of the Soviet Block. The centre is fully selfcontained and 
automated. 

Recommendations
---------------
After top level discussions it has been decided that the centre must be 
put out of operation for four weeks, but the total destruction of the 
centre would have too many repercussions for stable relationships. It is 
felt by the P.M. that a delay of four weeks would allow Allied Forces 
sufficient time to equalize the power balance and allow our own command 
centre to start functional operations. 

Action
------
It is felt desirable that a Secret Agent be used to destroy the master 
program and no link be established with Allied Command. 

CONTACT MISSION H.Q. 

-----------------------
AGENT COMMUNICATION LOG
-----------------------
 
  DAY 		 TIME 		      MESSAGE 
-------------------------------------------------------------
  Fri          7.30 am      Entry and exit can be made from 
                            ventilation shaft. Low security. 

  Fri          11.12 am     Entry gained.
 
  Sat          3.01 pm      Found Master Computer. 

  Sat          3.17 pm      Found clue to destruct code.
 
  Sat          5.27 pm      MISSION ABORT. 
                            I have been discovered. 
                            I am discarding equipment. 

  Sat          7.31 pm      PICK-UP URGENT. 
                            PICK-UP URGENT.
 
  Sun          1.07 am      CRYPTIC MESSAGE RECEIVED. 
                            Message shown on 
                            Communications Centre Report. 

Communication Centre Report
--------------------------- 
Pick-up copter did not find agent. 

We did however receive the following cryptic message on Sunday at 1.07am.
 
 NGK 	LTT 	NGXK 	LTSY 	QFR 	GF 
 you     -       -       -       -      on 

 NGXK  WQEA     VOSS     WT     ZIT    EORT 
  -     -        -       -       -     code
 
We believe this is a clue to the destruct code but we are only able to 
crack three words of it. It is possible that the next mercenary will 
have the answer to the code at his fingertips. 

CENTRES MAIN PERSONNEL

Ludmila Afanasyevna 

Tahta Kupir

Doyoma Kostoglotov

Oleg Kencove

Oleg Pasik

George Edward Young

Fred Oleg Benn

Pavel Nikolayevich

SWISS BANK
ACCOUNT NUMBERS

Tahta Kupir       00537658

Asya Kostoglotov  73968663

Fred Oleg Benn    48877964

4.704182N

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 VOLCANUPLATZ
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SCALE 1:100
N. Pröhitz
